Nosepass

nosepass

Pokédex Data

National N°

0299

Type

rock

Species

Compass Pokémon

Height

1 m

Weight

97 kg

Abilities

Sturdy

Magnet pull

Sand force (hidden ability)

Local N°

0060 (Hoenn)

0155 (Extended sinnoh)

0164 (Updated unova)

0093 (Kalos coastal)

0061 (Updated hoenn)

0198 (Original alola)

0125 (Original akala)

0254 (Updated alola)

0155 (Updated akala)

0190 (Hisui)

0107 (Kitakami)

Training

EV yield

1 Defense

Catch rate

255

Base friendship

70

Base exp.

75

Growth rate

Medium

Breeding

Egg groups

Mineral

Gender

50% male, 50% female

Egg Cycles

20 (4884-5140 steps)

Base stats

HP

Attack

Defense

Sp. Atk

Sp. Def

Speed

Total

30

45

135

45

90

30

375

90

45

126

45

85

31

Min

137

106

205

106

156

90

Max

170

85

247

85

166

58

Max

264

207

405

207

306

174

Max

Minimum calculated values assuming unfavourable nature, 0EVs and 0IVs Maximum calculated values assuming favourable nature, 252EVS and 31IVs

Type defenses

The effectiveness of each type on Nosepass

normal

x0.5

fire

x0.5

water

x2

electric

x1

grass

x2

ice

x1

fighting

x2

poison

x0.5

ground

x2

flying

x0.5

psychic

x1

bug

x1

rock

x1

ghost

x1

dragon

x1

dark

x1

steel

x2

fairy

x1

Evolution chart

Moves learned by Nosepass

Moves learnt by level

Lv. Move Type Cat. Power Acc.
1 Tackle normal damage class move 40 100
4 Harden normal damage class move
7 Block normal damage class move
10 Rock throw rock damage class move 50 90
13 Thunder wave electric damage class move 90
16 Rest psychic damage class move
19 Spark electric damage class move 65 100
22 Rock slide rock damage class move 75 90
25 Power gem rock damage class move 80 100
28 Rock blast rock damage class move 25 90
31 Discharge electric damage class move 80 100
34 Sandstorm rock damage class move
37 Earth power ground damage class move 90 100
40 Stone edge rock damage class move 100 80
43 Zap cannon electric damage class move 120 50
43 Lock on normal damage class move

Moves learnt by TM

Move Type Cat. Power Acc.
Fire punch fire damage class move 75 100
Ice punch ice damage class move 75 100
Thunder punch electric damage class move 75 100
Body slam normal damage class move 85 100
Take down normal damage class move 90 85
Double edge normal damage class move 120 100
Thunderbolt electric damage class move 90 100
Thunder wave electric damage class move 90
Thunder electric damage class move 110 70
Earthquake ground damage class move 100 100
Rest psychic damage class move
Rock slide rock damage class move 75 90
Substitute normal damage class move
Curse ghost damage class move
Protect normal damage class move
Sandstorm rock damage class move
Endure normal damage class move
Sleep talk normal damage class move
Pain split normal damage class move
Sunny day fire damage class move
Facade normal damage class move 70 100
Taunt dark damage class move 100
Helping hand normal damage class move
Rock tomb rock damage class move 60 95
Sand tomb ground damage class move 35 85
Iron defense steel damage class move
Rock blast rock damage class move 25 90
Gravity psychic damage class move
Power gem rock damage class move 80 100
Earth power ground damage class move 90 100
Flash cannon steel damage class move 80 100
Stone edge rock damage class move 100 80
Stealth rock rock damage class move
Smack down rock damage class move 50 100
Heavy slam steel damage class move 100
Volt switch electric damage class move 70 100
Bulldoze ground damage class move 60 100
Dazzling gleam fairy damage class move 80 100
High horsepower ground damage class move 95 95
Stomping tantrum ground damage class move 75 100
Body press fighting damage class move 80 100
Steel beam steel damage class move 140 95
Meteor beam rock damage class move 120 90
Tera blast normal damage class move 80 100

Moves learnt by breeding

Move Type Cat. Power Acc.
Double edge normal damage class move 120 100
Rollout rock damage class move 30 90
Head smash rock damage class move 150 80
Wide guard rock damage class move

Pokédex entries

III

NOSEPASS’s magnetic nose is always pointed to the north. If two of these POKéMON meet, they cannot turn their faces to each other when they are close because their magnetic noses repel one another.

IV

Its nose is a magnet. As a result, this Pokémon always keeps its face pointing north.

V

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

VI

Its magnetic nose always faces north and draws iron objects to its body to protect itself better.

VII

The magnet in Nosepass’s nose provides an unerring compass, making it an excellent partner for Trainers going on a journey.

VIII

Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.

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