Barboach

barboach

Pokédex Data

National N°

0339

Type

waterground

Species

Whiskers Pokémon

Height

0.4 m

Weight

1.9 kg

Abilities

Oblivious

Anticipation

Hydration (hidden ability)

Local N°

0127 (Hoenn)

0080 (Original sinnoh)

0080 (Extended sinnoh)

0040 (Kalos mountain)

0132 (Updated hoenn)

0093 (Original alola)

0093 (Original melemele)

0036 (Original akala)

0043 (Original poni)

0113 (Updated alola)

0113 (Updated melemele)

0036 (Updated akala)

0055 (Updated poni)

0228 (Galar)

0137 (Isle of armor)

0060 (Crown tundra)

0097 (Hisui)

0168 (Paldea)

0162 (Kitakami)

Training

EV yield

1 Hp

Catch rate

190

Base friendship

70

Base exp.

58

Growth rate

Medium

Breeding

Egg groups

Water2

Gender

50% male, 50% female

Egg Cycles

20 (4884-5140 steps)

Base stats

HP

Attack

Defense

Sp. Atk

Sp. Def

Speed

Total

50

48

43

46

41

60

288

110

47

43

45

41

58

Min

157

110

104

107

102

123

Max

210

90

81

87

78

112

Max

304

214

203

210

199

240

Max

Minimum calculated values assuming unfavourable nature, 0EVs and 0IVs Maximum calculated values assuming favourable nature, 252EVS and 31IVs

Type defenses

The effectiveness of each type on Barboach

normal

x1

fire

x0.5

water

x1

electric

x0

grass

x4

ice

x1

fighting

x1

poison

x0.5

ground

x1

flying

x1

psychic

x1

bug

x1

rock

x0.5

ghost

x1

dragon

x1

dark

x1

steel

x0.5

fairy

x1

Evolution chart

Moves learned by Barboach

Moves learnt by level

Lv. Move Type Cat. Power Acc.
1 Water gun water damage class move 40 100
1 Mud slap ground damage class move 20 100
6 Rest psychic damage class move
6 Snore normal damage class move 50 100
12 Water pulse water damage class move 60 100
18 Amnesia psychic damage class move
24 Aqua tail water damage class move 90 90
31 Muddy water water damage class move 90 85
36 Earthquake ground damage class move 100 100
42 Future sight psychic damage class move 120 100
48 Fissure ground damage class move 30

Moves learnt by TM

Move Type Cat. Power Acc.
Take down normal damage class move 90 85
Double edge normal damage class move 120 100
Hydro pump water damage class move 110 80
Surf water damage class move 90 100
Ice beam ice damage class move 90 100
Blizzard ice damage class move 110 70
Earthquake ground damage class move 100 100
Waterfall water damage class move 80 100
Swift normal damage class move 60
Amnesia psychic damage class move
Rest psychic damage class move
Rock slide rock damage class move 75 90
Substitute normal damage class move
Protect normal damage class move
Mud slap ground damage class move 20 100
Icy wind ice damage class move 55 95
Outrage dragon damage class move 120 100
Sandstorm rock damage class move
Endure normal damage class move
Sleep talk normal damage class move
Rain dance water damage class move
Sunny day fire damage class move
Future sight psychic damage class move 120 100
Whirlpool water damage class move 35 85
Facade normal damage class move 70 100
Helping hand normal damage class move
Rock tomb rock damage class move 60 95
Muddy water water damage class move 90 85
Mud shot ground damage class move 55 95
Dragon dance dragon damage class move
Water pulse water damage class move 60 100
Earth power ground damage class move 90 100
Zen headbutt psychic damage class move 80 90
Stone edge rock damage class move 100 80
Stealth rock rock damage class move
Bulldoze ground damage class move 60 100
High horsepower ground damage class move 95 95
Stomping tantrum ground damage class move 75 100
Liquidation water damage class move 85 100
Tera blast normal damage class move 80 100
Chilling water water damage class move 50 100

Moves learnt by breeding

Move Type Cat. Power Acc.
Take down normal damage class move 90 85
Thrash normal damage class move 120 100
Flail normal damage class move 100
Spark electric damage class move 65 100

Pokédex entries

III

BARBOACH’s sensitive whiskers serve as a superb radar system. This POKéMON hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.

IV

It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.

V

Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.

VI

It coats its entire body with a slimy fluid so it can squirm and slip away if grabbed.

VII

Its two whiskers provide a sensitive radar. Even in muddy waters, it can detect its prey’s location.

VIII

Its slimy body is hard to grasp. In one region, it is said to have been born from hardened mud.

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